On Friday, Mooney and colleague James Luedke showed off an evolved version of the original trick at DEFCON 17, a hacker conference in Las Vegas: a set of programs to automate in-game characters that have so far evaded detection by World of Warcraft's developer Blizzard Entertainment.
"Playing the game was fun, but what kept me up at night was figuring out ways to change the environment and extend the game experience," Mooney says. "Over the years, the stuff we did wrong, the things we rewrote, it must have totaled a full-time job for a year."
Technology Review